well, it's actually not for me, but someone who was asking me for help. He's apparently putting together a set of routines that he wants the programmer to be able to use without having to worry about the fact that many of his routines work in other segments. So he wanted to make a routine that...
I think I might have covered the entire breadth of my question in the subject line :)
obviously the current segment has to be stored in memory somewhere, but where? and once the location is known, how could you read it without changing the current segment to the segment in which the value...
and boy is it ever going to vague and mysterious.
Y'see, you have your normal QB RPG.
...flat.
...overhead.
...boring.
..mostly ripped from FF3 anyway.
And you have your normal QB 3D engine.
...hmm...looks like quake sorta. But slow and ugly and with absolutely no functionality. yawn...
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