What do you mean by the window already exists? I take it that you did not create the window that you are painting to? The problem resides in the fact that the window only knows how to re-paint it's controls, background color etc...it has no idea what you want to re-paint...be it a bitmap or just...
When you compile a source file, you are merely creating an object file from the source...when you "build" your project, you are compiling all source files and linking them together to generate a binary. Mike L.G.
mlg400@linuxmail.org
If you are using an array of char's, sizeof() works just fine since it returns the # of bytes:
char array[25];
std::cout << sizeof( array ) <<
std::endl;
Mike L.G.
mlg400@linuxmail.org
One way to do this is to pass the # as an argument. Then the called program can convert the string argument into the actual #.
//This would be your main program. The program to recieve the argument is named argsPass.exe :
#include <iostream>
#include <string>
#include <cstdlib>
int main()...
You could keep track right from the beginning, and increment a leaf count each time you add on a new node to the binary tree. Or you can recursively transverse each node incrementing a count value to obtain the # of nodes. Mike L.G.
mlg400@linuxmail.org
Hello:
DllMain() is used for any start up code that your .dll might need. You don't even have to define this function, as the compiler will provide a default version for you. Here is the protoype:
BOOL WINAPI DllMain( HINSTANCE hInstance,
ULONG What...
Not too sure what you are getting at, but I'll give it another go...
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define ELEMS 5
#define ELEMS_X 20
int main( void )
{
int i;
char matrix[ELEMS][ELEMS_X];
char* aOfp[ELEMS];
char* aOfs[ELEMS]={...
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