Ive been using motion tweens right now and that might be why its so difficult. Honestyly, I fogrot completely about shape tweens. But I think youve got a good point with a mix of keyframes and several tweens. Ill try that out next. Thanks.
Please help, I just need help finding a direction to go in. Im working on a project where I want a depict a plant growing out of the ground.
I want the plant to grow out of the ground in the same manner that a snake moves on the ground, kinda like a S pattern. My problem is that I wanted to...
here i wrote a little code that might help you out. i made my own little BRTree class that im sure isnt want you have but it gets the point across. since you are using a vector of pointers, the syntax gets a little funky. i used arrows (->) and (*) to dereference it, it doesnt matter which you...
what type of vector is it? ( vector<T> MyVector, what is T? ) and why do you need to push a NULL into it? try getting rid of the "class" in vector<class MyClass*> and just do vector<MyClass*> (ie. vector<int*> instead of vector<class int*>
im using vc++ 6.0 on windows98.
im getting this problem when im reading from a file using ifstream. when reading from some files, eof() turns to one before the end of the file is actually reached. the characters i need to read are all 256 of the ascii values, so at first i thought that maybe...
im using vc++ 6.0 on windows98.
im getting this problem when im reading from a file using ifstream. when reading from some files, eof() turns to one before the end of the file is actually reached. the characters i need to read are all 256 of the ascii values, so at first i thought that maybe...
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