Right on oldnewbie! you rock!
saved the day,
the first of the possible workarounds works. I just tell the to be loaded movie to load on _level0 and it loads with new framerate! Then I just tell the original movie to load back onto _level0 from the back button. So its like toggle mode. Cool
thanks
I am having this problem with loading external .swf's into a main movie. The loaded swfs have a faster framerate but play at the main movie's framerate when the loadMovie() code is launched.
I can't use getURL because this is for a windows Projector file that is going on a cd.
Anyone know how...
well there isn't a standard way of doing it, but there is some tricks.
you can create a external movie clip on the stage that just repeats a bit of code. Have the second frame say
gotoAndPlay(1);
this will make it just repeat and repeat the code in the first frame.
now on the first frame of...
also try the full screen command code. I'm not sure it will do what you want, but give it a try.
Put in the first frame of the movie:
fscommand("allowscale","false");
Does anyone know how to make windows projector file non expandable/contractible? Unable to change the size of the flash player, i.e. not able to minimize or maximize the window.
I have seen this done on the net, but isn't that java? Shouldn't it be possible with a windows projector?
thanks in...
Man I can't get over this.
I love mx and all the new features but the new timeline and the way you control keyframes and such is such a pain for me. Wondering if anyone else has this problem? Maybe I am missing something?
thanks
defkon 2012
or you could also just manipulate a remote movie clip with the sounds in it.
lets call this movieClip = soundMC
So when you have:
code for sqaure MC:::
onClipEvent (enterFrame) {
if (this.hitTest(_root.buttonMC)) {
_root.soundMC.gotoAndPlay("sound1")}
}
have the hitTest...
I have a problem with this game I am making.
I need a better way to detect if a enemy ship has come into contact with one of the hero's bullets. Right now on every enemy I have a if statement that has way too many || or statements in it. I have 40 different friendly bullets that need to be...
ok clarify some.
you are trying to go to another scene from another scene?
right?
It doesnt matter if scenes are only one frame. That will not affect navigation through different scenes. Remeber to use gotoAndStop instead of gotoAndPlay or it will play right past first and only frame of the...
the best way to do that would probably be with _hitTest.
It returns a Boolean indicating whether or not a movieClip intersects with a given point or another movieClip.
Then to get the screen to flash you should have a different movieClip with an animation for the effect.
So lets assume your two...
hhmm
I went to the link you posted. All of that can be done in flash. I sent you a email with a source fla I made that will hopefully help you out.
defkon2012
What you need to do is create a variable for your movieclip on the first frame. Like a counter. This is really simple even if you don't know much actionscript.
This is what you do. You make a variable, lets call it "counter". Its starting value will be 0. Then tell it to increase each...
make your car in the center of the stage. Then make your background. This is the trick. Make the background really horizonally long and just have it slowly scrool across the screen with a simple motion tween. You could also have the car move up and down or shake a little to make it look like a...
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