Oh, and I'd guess I have to use a percentage somehow to increase the speed (IE delay decreases). Do I have to take a new variable, which I'll use as delay, which is xx% shorter than the previous delay, if so, how?
x5 is the random number that defines which button is lit. Now, I need the player to react to it, by pressing the number. Since x5 is a number between 1 and 4, I guess I can use the keys 1-4 for the game. If the player presses 1, and x5 is 1 (the first button is lit), the game will continue, if...
Ok, this is what I'm trying to make: A game with 4 buttons in it, that highlight in a random order. The player has to press the according key (1,2,3,4) depending on which button is highlighted. The speed should gradually increase at which the button changes, so it becomes harder and harder over...
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