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Recent content by CodeJockey

  1. CodeJockey

    Scaling a meshes normals

    The Vertex structure and FVF need a little change. Try this: LPD3DXMESH ScaleMesh(LPD3DXMESH pMesh, double xscale, double yscale, double zscale) { /*struct Vertex { D3DXVECTOR3 pos; float tu; float tv; enum { VertexFVF = D3DFVF_XYZ | D3DFVF_TEX1...

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