Tek-Tips is the largest IT community on the Internet today!

Members share and learn making Tek-Tips Forums the best source of peer-reviewed technical information on the Internet!

  • Congratulations wOOdy-Soft on being selected by the Tek-Tips community for having the most helpful posts in the forums last week. Way to Go!

Recent content by bugg

  1. bugg

    inserting multiple blocks from a directory

    Anybody out there know how to (or of a LISP routine that will) insert multiple blocks from a directory into an array in one drawing file? I've got a blocks-CD from a vendor that has all their items in individual files with a cryptic file-naming system and I don't want to spend the time wading...
  2. bugg

    relative pathing for xrefs???

    I've got a group of drawings I'd like to burn to a cd and include their xrefed files in a subfolder on the cd, but am not sure how to get around the absolute path of the xref. Any suggestions? tia bugg
  3. bugg

    importing a swf through a movie clip

    sorry, that code was incorrect (tryin somethin new...) the correct code is: function preLoad() { trace( &quot;Begin loading...&quot; ); for( i = 0; i < _root.maxElements; i++ ) { loadMovie (_root.movieClipArray [ i ], _root.prjPreLoad ) trace( &quot; Begin loading &quot; +...
  4. bugg

    importing a swf through a movie clip

    ok, so I'm having the same problems here... I have a series of external .swfs that I want to &quot;preload&quot; into a container on the stage. I have an array of these files, and want to load 01 after 00 gets entirely loaded etc... I can't seem to acces .getBytesTotal() of the clip as I'm...
  5. bugg

    linking to multiple frames

    thanks to both of you, I got it to work hybridizing the two as: onclick=&quot;'parent.cardFrame.location='cardwellConsulting.htm'&quot; &quot;window.frame.location&quot; wasn't working for me, but &quot;parent.frame.location&quot; seems to... is there a way to make this onclick action...
  6. bugg

    linking to multiple frames

    Thanks for the quick reply Harshdeep, I'll give it a go this weekend -bugg
  7. bugg

    linking to multiple frames

    Hi, I'm working on a website that consists of a number of frames: mainFrame titleFrame navFrame logoFrame within the nav frame, I have a table set up with multiple text &quot;links&quot;, and I'd like clicking on one to change both the mainFrame and the titleFrame, but have only been...
  8. bugg

    timing issues-preloader of sorts???

    huh, thought I had replied to this the other night... anyways, oldnewbie - yes, I totally see what you are saying, however in this case, there are really three states (as &quot;unactivated&quot; necessitates some visibility) - invisible (while the movie is loading) , unactivated (visible, but...
  9. bugg

    bad case of the jaggies - % based image not lookin good

    thanks for the quick response! I have played with the scrolling property of the frameset a bit, but what it does when left to add scrollbar is to add a vertical one, I was wondering if there is a way to force a horizontal one instead... thanks again -bugg
  10. bugg

    bad case of the jaggies - % based image not lookin good

    hi all, I'm working on an html site for an aquaintance and having some issues with the graphics. I usually do web work in flash, so I am unsure how to overcome these difficulties in vanilla .html, here goes... The site in question (www.msquito.net/cardwell - work-in-progress site) has some...
  11. bugg

    timing issues-preloader of sorts???

    oldnewbie- worked like a charm! thankyou veryVeryVeryVeryMuch, you rock! -bugg
  12. bugg

    timing issues-preloader of sorts???

    I'm assuming (and that may be dangerous) that you mean to put a looping empty frame in frame one of the &quot;to be loaded movie&quot; which checks to see if it is fully loaded, then, when it is to goto frame two? If that's the case, the problem is that the function called to unactivate the...
  13. bugg

    timing issues-preloader of sorts???

    In my main mc, I've got several empty mcs into which I am loading external .swfs, problem is that when they get loaded into the main mc, I need to call a function to prepare them for action (they load with everything visible, and activated) the function I have that loads them into the empty mc...
  14. bugg

    another preloader question...

    oldnewbie- sorry to pester, but have you by any chance had a minute to look at that .fla? thanks much -bugg
  15. bugg

    another preloader question...

    http://www.msquito.net/flank/dwnlod/

Part and Inventory Search

Back
Top