I loaded a variabel from a URL with HTTP.
It can be displayed in a dynamic text field,
but when I execute this script nothings happens.
loadVariablesNum ("tos_scores.php?method=output", 0);
// 'row_punkte3' = var correctly loaded , above a value of 0
WORSTSCORE =...
I want to load variables into my movie.
Everything is fine, but I cannot handle with these vars.
Maybe it sounds crazy, have a look:
(flash)
loadVariablesNum ("tos_scores.php?method=output", 0);
namestring = phpcode;
my PHP script creates the following code:
phpcode=text
When I put a...
I put this an end by going into the next frame in the main timeline. In the next frame the movie does exist, so it cannot make any trouble.
But I am not satisfied at all.
I defined a
onClipEvent (enterFrame) for this movie.
This is movie is actually not in the part of the screen the user can see. I put this ugly movie outside of the scene because its single job is to do a looped action.
I do not want to loop the root timeline.
But when I order him to stop...
I have a movie clip in my file I do not want anymore after 100 loops.
When I go into the reference, it is said I only can unload movies that were loaded with loadMovie() function.
So what should I do?
It is not sufficient to just put the visibilty to 0.
This movie do some actions I really admire...
I am a webmaster and can rock PHP & MYSQL & HTML,
but JAVA is a no-no.
I do not want to learn it just because of this little script I have to include in my page.
There is only something to do with the vars, please put it a correct syntax, this function do not work at all, which means that the...
thx for your interesting notes
BUT ( sorry I really have to say BUT ;) )
I want the included move that it drags at my hidden my cursor -> so that it is actually the mouse cursor.
So I put like that:
onClipEvent (load) {
Mouse.hide();
startDrag ("_root.fadenkreuz", true);
}
^^...
So far, so good:
the idea of including the crosshair in a level above is pretty cool.
BUT how can I edit the actions of a "content" movie which I load into the main movie?
It must be done because of the startDrag() function f.e.
Is it possible to define the action just in the library...
And how do I load a movie behind?
How I mentioned before "level -1" does not seem to work,
the "new" movie is still over the "old" movie. :/
I use a custom mouse cursor in my "shooting-game".
I hide the win mouse cursor and drag a crosshair
movie instance to the mouse cursor.
My prob:
When I load a movie (I must, sorry! ;P) with loadmovienum() this movie is placed over the "old" movie.
This means that my...
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