The closest way to do this that I can think of at the moment is to use: play movie X
as in
on mouseDown
play movie X
end
X being the name of your movie.
Then you would put your buttons and their behavoirs in an external cast library file which can be accessed by all your .dir files.
You are going to need to get access to a Windows copy of Director 6.5. Thats the only way I know. If you do find someone who is willing to create a projector for you, you might do well to make it a stub projector. If you do not know what a stub projector is, its a projector with nothing but the...
make sure the .exe you make is in the same directory as all your .dir files. Thats the only reason why I can think of that it would not find the movie. So in the first frame of the script channel, (double click it in the score), put
on exitFrame
play movie "thisMov"
end
thisMov will...
In Flash MX you would have to name the textfield instance within the mc. So the path to the textfield from the root would be something like _root.mc1.textfield1. Then all you have to is write _root.mc1.textfield1.variable=X. X being the name of the variable you want to assign to your textfield.
A stub projector is simple to do. Just create a new .dir file and in the first frame put this in the frame script:
on exitFrame
play movie X
end
X being the .dir that you want to be the first to play. Then all you have to do is make your projector from this new .dir file. The rest of the .dir...
It all depends on what version of Flash and Director you use. Flash 7 .swf are compatible only with Director Mx. Some things like keydown clip events don't seem to work in Director while enterFrame clip events work with little problems. So it all depends on your Actionscript coding as well. Path...
I have had this problem before too and I tried many things to solve it. The solution I found was to import the sound (and then export for actionscript in the linkage menu) and use attachSound, instead of loadSound.
I have encountered this problem too. My solution was to just put an empty frame as the first frame and the second frame with the loaded .jpg on it. This worked fine for me. Thats seemed to be the easiest solution for my problem.
There is a fscommand in Flash 5 that you can use in executables.
By putting this on a button it will save a text file called this and it will contain all the info that is in your dynamic text fields.
on (release) {
fscommand ("save", "this.txt");
}
Hope this helps.
You have to go the video properties for the avi in your cast and take off the DirectToStage property. You should be able to find this in the cast member or avi panels when you select the cast member in your library.
Do not forget that doing this will make your video file run not as smoothly as...
To make a custom cursor. You go to Insert<Media Element<Cursor. This will bring up the dialog to create a cursor. I believe it takes only .gif files for this.
Once you have done this make write this in a behavoir script
for your sprite on rollover to change the cursor.
on mouseWithin
cursor...
This will change the cursor to a hand.
on mouseWithin
cursor 280
end
This will change it back to the arrow when you rollout of the sprite.
on mouseLeave
cursor -1
end
280 is a number designated for the hand. There are other numbers for the other built-in cursors. You need to look those up. Or...
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