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Anim8or 097 Preview VRML 1, 2, and X3D.

Anim8or 097 Preview VRML 1, 2, and X3D.

(OP)
thread281-1673987: Using Truespace 3D to create version 1 and 2 VRML scenes.

When I posted the original tread I only worked a bit with the VRML scene exporter in Caligari Truespace mostly TS 6.6 an integrated component of Caligari Truespace 7.6 and an upgraded 7.61 Beta 8 version of TS. Truespace 6.6, can export both version 1 and 2 of VRML, but it can only import VRML version 1 internally. However, it seems VRML has been replaced by the X3D variant sometimes referred as VRML version 3. TS, also supports quite a few model exporters including DAE and FBX as well as DirextX, 3DS, LWO, and OBJ formats.

I wanted to add that I found a working X3D exporter script that works with a modeling software called, Anim8or. The software is somewhat dated, but still supports a plain text based ASL scripting language loosely based around C and C++. Programmers, should easily be able to modify existing ASL scripts or create new Anim8or compatible scripts. The current Anim8or export X3D script lacks support for writing out the texture data portion of an Anim8or scene. Use this link to download the X3D script. PS: You can either edit scripts in a plain text editor or download ASL Editor version 3.5 on my modeling forum. Seasons greetings to all.

If your not sure about something try asking someone else and you may just find the answer you were looking for right under your nose.

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