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Vrml and texture atlases

Vrml and texture atlases

(OP)
Hi,

I want to make a program that takes as input some photos of an object and an untextured vrml object and outputs a texture atlas and and a textured vrml. I've found how to set texture to a vrml object from a photo, but the fact that in a texture atlas the same point of a mesh may be found in different coordinates inside the atlas confuses me...

Has anyone ever had the same problem, could think of any solution or has any link that could help me?

Thanks a lot!

RE: Vrml and texture atlases

(OP)
Anyone???

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