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# QBASIC FOR and POKE

## QBASIC FOR and POKE

(OP)
Can someone explain me this ?
I have to know what those lines are doing :(.
I know already that it's something with video memory, and this

#### CODE

POKE (i% - 1) * 160 + j% + 1, 128 + 14
is changing text and backgroud color, also &HB800 is something with video ram?
But what does

#### CODE

FOR j% = 0 TO 158 STEP 2
POKE (i% - 1) * 160 + j%, ASC(MID$(rida(i%), j% / 2 + 1, 1)) those lines do. And if someone help, thanks to him. #### CODE DEF SEG = &HB800 FOR i% = 1 TO 20 FOR j% = 0 TO 158 STEP 2 POKE (i% - 1) * 160 + j%, ASC(MID$(rida(i%), j% / 2 + 1, 1))
POKE (i% - 1) * 160 + j% + 1, 128 + 14
NEXT j%
NEXT i%
END

### RE: QBASIC FOR and POKE

It should be obvious that rida() is an array of strings - 20 strings of 80 characters each. Yeah, right, I spent all morning Google-ing variations of BASIC and rida trying to figure out what the rida function did.

At any rate, this code snippet is pulling 20 line of 80 characters out of the array, applying the 0x8e color attribute to each, and poking it directly into the display memory. Note that there doesn't appear to be any error checking to make sure that the array has 20 strings, nor that each string has 80 characters.

### RE: QBASIC FOR and POKE

<BUMP>

Was I correct (or even close)???

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