INTELLIGENT WORK FORUMS
FOR COMPUTER PROFESSIONALS

Log In

Come Join Us!

Are you a
Computer / IT professional?
Join Tek-Tips Forums!
  • Talk With Other Members
  • Be Notified Of Responses
    To Your Posts
  • Keyword Search
  • One-Click Access To Your
    Favorite Forums
  • Automated Signatures
    On Your Posts
  • Best Of All, It's Free!

*Tek-Tips's functionality depends on members receiving e-mail. By joining you are opting in to receive e-mail.

Posting Guidelines

Promoting, selling, recruiting, coursework and thesis posting is forbidden.

Jobs

hide unused objects in VRML scene

hide unused objects in VRML scene

(OP)
Hi,

I want to create a little world in VRML with one room and a few objects, which are "walking" in it.

The animation was made with timesensor and positioninterpolator and it works fine.
Now my problem:

some of the objects should appear later in this scene and show disappear if they reached their "goal".
my objects are waiting on startpoint and also waiting at the finishing point for the rest of the cycle.

i have three ideas, but don't know which is good or work:

1. a lot of timesensors: every objects gets an timesensor for its time in the scene --> problem: how can i reach that some objects appear later? is there a "global" timesensor necessary?

2. i read something about visibilitysensors, but i don't know how to use it for my problem

3. maybe i can create the object just-in-time with addChildren in Transform. But how does it work?

thank you for helping

Red Flag This Post

Please let us know here why this post is inappropriate. Reasons such as off-topic, duplicates, flames, illegal, vulgar, or students posting their homework.

Red Flag Submitted

Thank you for helping keep Tek-Tips Forums free from inappropriate posts.
The Tek-Tips staff will check this out and take appropriate action.

Reply To This Thread

Posting in the Tek-Tips forums is a member-only feature.

Click Here to join Tek-Tips and talk with other members!

Resources

Close Box

Join Tek-Tips® Today!

Join your peers on the Internet's largest technical computer professional community.
It's easy to join and it's free.

Here's Why Members Love Tek-Tips Forums:

Register now while it's still free!

Already a member? Close this window and log in.

Join Us             Close