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DirectX Direct3D Problem with device

DirectX Direct3D Problem with device

(OP)
Here is my problem...i don't know does similar problem is explained somewhere else,but i couldn't find it!

I was start with C# and DirectX9 game development few weeks ago,and i managed to make my first 2D game,and everything work well except one thing,and that thing is that when i play game and press pause or just give focus to another window my game app start to charge memory,but this problem only appers when game app window is whole covered with any other window,and after that i must to kill proces from task mngr,and i even can't to dispose devices!

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