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Is Truespace good enough?

Is Truespace good enough?

(OP)
Hi All:
    I'm just begin to try 3D design. Is truespace good for a new hand?

Thanks

RE: Is Truespace good enough?

Simonche,

I started off with trueSpace 1.0 and for the price I couldn't fault any of the features. I am now the proud owner of truespace 4.3 and very pleased with what I have. I tried 3DS Max and that isn't as user friendly as TS. For basic design, TS4 is very powerful and can produce photorealistic images with relatively minimal effort.

I however bought TS4.3 for its easy animation capabilities, and do not have to produce accurate designs, so you may need to get a response from a designer to get the full SP, but I would recommend TS to anyone starting off in 3D.

I hope this helps.
Sincerely

Uche

RE: Is Truespace good enough?

2
I just wanted to add that I have had a duplicate experience to the previous respondent - I also started off with TrueSpace 1 and am now on version 4.3. I have tried quite a few 3D packages and I keep coming back again and again to TrueSpace. There is no getting away from it, the interface is the most natural and pleasing I have ever used. It is not suitable as a precision CAD package but if you want to model a 3D object or scene, render or animate 3D objects I think it is simply unbeatable. Highly recommended for beginning or experienced 3D users anywhere.

RE: Is Truespace good enough?

How does Truespace comapare with Blender? I was in a bookstore the other day and saw a pricetag of $50. That could blow the door off of even Truespace's price!

RE: Is Truespace good enough?

I believe that Blender (on Linux anyhow) is free. On my version of SuSE Linux, (6.1 and up) - it came on the installation CDs. If you wanted to use it in earnest, you would certainly need the manual, which I think costs around $20, perhaps a little more.

I tried it a few times, though not terribly seriously, and remember thinking "This is quite good, wish I had more time to spend on trying to become familiar with it".

I have read reports on various 'net sites, that it is a very good product if slightly abstruse in the interface department. If a boxed version is selling for $50, I suspect that it would be well worth the investment.

When designing interfaces, there is a tendency to think that the widgets, buttons, anticipated user interaction, etc. should be laid out in a 'logical' manner - however, the human mind, especially when first exploring a new concept or system, does not operate in a logical manner. For example, do you read a reference manual starting at page 1 and proceeding on to the last page ? I doubt it, most people dip in and out of a reference work, trying (hoping ?) to find necessary information with the minimum of effort. It is only with experience that the 'logical' aspect of a system becomes apparent. I mention all this, simply because I think Caligari, more than any other developer, realise just how important the user interface really is - and wrote trueSpace from the (human) user perspective and not the (techie) 'I know all about 3D and clearly the interface is logically divided into this and that' perspective.

Just my two pennies worth !

RE: Is Truespace good enough?

   I started with ts2 and have upgraded to ts5 (and I have used a couple of other 3D programs along the way). I have the Official Blender 2.0 Guide book, and it looked interesting, similar in a lot of ways to trueSpace with a different interface. Unfortunately, and I am rather unhappy about it, Blender looks to be discontinued (the company web site is gone and other posters have noted its demise). trueSpace, on the other hand, just seems to be getting better and better (the new plug-in packages for 5.1/5.2 are phenomenal values). trueSpace is not CAD, but for quick, intuitive modeling, in a very modestly priced package, it's hard to beat. Best of luck, whatever you decide.

RJ

RE: Is Truespace good enough?

I too, am new to TrueSpace and would like to read more on getting started in 3D. As a newbie where do I go for additional help on this program? Or should I say for getting started in understanding how to approach a design in 3D. I am talking bonehead here.

RE: Is Truespace good enough?

Admittedly the "real" packages are more powerful but Truespace has the price range that lets one to test if the 3d is what they want to do more. Even if you buy Truespace it is not that big investment that it would matter if you then just stop doing 3d work. You can easily sell it off just due the fact that it is affordable.

A real package on the other hand is something that costs a lot, takes time to learn and frustration comes always along any learning process. But if you suddenly realize it was not what you wanted, you spent a lot on a package that only some specific person might be willing to purchase.

Truespace is good enough for beginner who is not thinking to start on the career of professional 3d creator but wanting to test his or her skills at the task. And you can use Truespace items professionally too

RE: Is Truespace good enough?

   As Uche and Fireblade I've grown up with Truespace since 1.0 and I've always liked its straightforward user interface (but in the time I've also tried other programs, like 3D Studio, Imagine, SoftImage...) . Moreover, Caligary's people has added lots and lots of features with every single version. They're selling now the 6.0, whichi seems to have quite a lot of improvements.

   My feeling with TS5 is very good. Since the user interface is so easy to use, some may think that it's not powerful, while indeed it is: you have metalballs, NURBS, IK, bones, radiosity... The only problem is that it's not prepared to manage huge projects (like films or TV shows), while I think the final results would be very close to what you can get with "real" 3D software (3D Studio MAX, for instance). And all for a fraction of cost.

   IMHO, the bottomline is that once you have a triad, it's hard for other software to get a market place. Maybe with a better marketing...

RE: Is Truespace good enough?

I got ts3.2 for 50 dollars. i was intimidated initially as this is my first venture into 3d graphics. 2 weeks in and i am thoroughly hooked. i will upgrade as soon as my wallet allows, but for 50 bucks and a very minimal amount of head scratching time i am pleased beyond my expectations. check out what 2 weeks of learning ts3.2 can create : http://www.gabrielgraffix.com

RE: Is Truespace good enough?

Blender is not dead.  It has gone open source.  :)  

But anyway... Yes, Truespace is good enough.  While it may not have the raw horsepower of Max or Maya, there are ways to make it do anything that the others can do...

Landsknecht

RE: Is Truespace good enough?

Hello all!

I am in the market for a new 3D program, having come from many years of using Realsoft's 3D products: Excellent modelling tools (as well as GI, Caustics, SDS, NURBS, etc), but lacking in some key areas (solid stability, polygon support - realsoft is NURBS\Splines only, etc).

Anyway, I've looked at the ts 6.6 demo, but was sidetracked when I found the Cinema 4D demo: WOW! (but, all the cool stuff costs extra...).

Would you place ts in the same category as C4D as far as modelling tools go? Animation? I can't justify the $$$ for C4D...

Thanks!
Russell

RE: Is Truespace good enough?

Hi, I haven't seen anyone mention TrueSpace 3.2. It is available from Caligari as a Download with FREE registration (http://www.caligari.com/products/truespace/ts3/default.asp). I have thouroughly enjoyed it. I use it along with Blender (free on both Linux AND Windows).The print version of the manual is pricey, but it is downloadable free. Also, there is a wealth of free tutorials for both TrueSpace 3.2 and Blender on the web.
Enjoy!
Dave

RE: Is Truespace good enough?

I've use TrueSpace 3.2   I guess I started learning it 3 years ago and learned a lot from it.  It was my second 3D program, because I came from Bryce.  Truespace 3.2 is a great freeware.  I recently bought a TrueSpace 5.2 and wow I saw a great difference beween the two!  The renderings are more realistic, now it has radiosity!   you can view my works at www.digitalpicturesoncd.com

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